Students play a generalized version of connect four, gaining the chance to place a piece on the board by answering arithmetic questions (addition, subtraction, multiplication, division). Parameters: time, difficulty level, types of questions. Arithmetic Four is one of the Interactivate assessment games.
Determine the value of two given fractions represented as points on a number line. Then find a fraction whose value is between the two given fractions (using an arrow on the number line as a guide) and determine its value. Fraction Pointer is one of the Interactivate assessment explorers.
This worksheet is for use with the Multiplying Fractions and Mixed Numbers lesson plan (http://www.shodor.org/interactivate/lessons/MultiplyingFractions/).
This worksheet is for use with the Multiplying Fractions and Mixed Numbers lesson plan (http://www.shodor.org/interactivate/lessons/MultiplyingFractions/).
This worksheet is for use with the Multiplying Fractions and Mixed Numbers lesson plan (http://www.shodor.org/interactivate/lessons/MultiplyingFractions/).
Students play a generalized version of connect four, gaining the chance to place a piece on the board by answering order of operations questions (addition/subtraction, multiplication/division, exponents, and parentheses). Parameters: time, difficulty level, types of questions. Order of Operations Four is one of the Interactivate assessment games.
Learn about number patterns in sequences and recursions by specifying a starting number, multiplier, and add-on. The numbers in the sequence are displayed on a graph, and they are also listed below the graph.
Visually explore counting and place value with different number bases, from base 2 to base 16, and up to the hundreds place using a clock like interface. The activity also allows you to look at the numbers on the clock in base 10 or in your other chosen base to explore the relationship between those values.
Determine the value of a given fraction represented as a point on a number line. Then find a fraction whose value is the given fraction using an arrow on the number line as a guide. Single Fraction Pointer is one of the Interactivate assessment explorers.
Enter two complex numbers (z and c) as ordered pairs of real numbers, then click a button to iterate step by step. The iterates are graphed in the x-y plane and printed out in table form. This is an introduction to the idea of prisoners/escapees in iterated functions and the calculation of fractal Julia sets.
Introduces students to arithmetic and geometric sequences. Students explore further through producing sequences by varying the starting number, multiplier, and add-on.
Practice estimation skills by determining whether the number of objects, the length of a line, or the area of a shape is more or less than the number given. Parameters: error tolerance of estimate. More or Less Estimator is one of the Interactivate assessment explorers.
Students play a generalized version of connect four, gaining the chance to place a piece after simplifying fractions, converting fractions to decimals and percentages, and answering algebra questions involving fractions. Choose difficulty level, question types, and time. Fraction Four is one of the Interactivate assessment games.
This worksheet is for use with the activity Coloring Remainders in Pascal's Triangle (http://www.shodor.org/interactivate/activities/ColoringRemainder/).
Determine the value of two given fractions represented as points on a number line. Then find a fraction whose value is between the two given fractions and determine its value. Fraction Finder is one of the Interactivate assessment explorers.
This worksheet is for use with the Coloring Multiples in Pascal's Triangle activity (http://www.shodor.org/interactivate/activities/ColoringMultiples/).
Step through the tortoise and hare race, based on Zeno's paradox, to learn about the multiplication of fractions and about convergence of an infinite sequence of numbers.
Visualize factors through building rectangular areas on a grid. As you draw each factor set on the grid, the factors will be listed. Factorize 2 is one of the Interactivate assessment explorers.
Students practice arithmetic skills. Can be tailored for practice of all types of single operation arithmetic ranging from simple addition to operations with integers and decimals.
This worksheet is for use with the Coloring Remainders in Pascal's Triangle activity (http://www.shodor.org/interactivate/activities/ColoringRemainder/).
Similar to the original "Function Machine" but lists input and output in a table and will not let the user attempt to guess the rule without having at least two data points. Number Cruncher is one of the Interactivate assessment explorers.
Visualize fractions by coloring in the appropriate portions of either a circle or a square, then order those fractions from least to greatest. Fraction Sorter is one of the Interactivate assessment explorers.
The same as "Bounded Fraction Pointer" but there is no arrow to help the user determine the value of a fraction between the two endpoints. Bounded Fraction Finder is one of the Interactivate assessment explorers.
Visualize factors through building rectangular areas on a grid. First enter all the factorizations of a number, then draw each factor set as an area on the grid. Factorize is one of the Interactivate assessment explorers.
Students and teacher play a game called "Fraction King" to understand the idea of taking fractional parts of whole numbers then use manipulatives and several computer applets to cement the idea.
This worksheet is for use with the activity Coloring Remainders in Pascal's Triangle (http://www.shodor.org/interactivate/activities/ColoringRemainder/).
Visually represent two unique fractions that are equivalent to a given fraction. The fractional value is shown on a number line as you color in the fraction. Equivalent Fraction Pointer is one of the Interactivate assessment explorers.
This worksheet is for use with the activity Coloring Remainders in Pascal's Triangle (http://www.shodor.org/interactivate/activities/ColoringRemainder/).
Visually represent two unique fractions that are equivalent to a given fraction. The fractional value is shown on a number line after you check to see if your fraction is correct. Equivalent Fraction Finder is one of the Interactivate assessment explorers.
Introduces students to fractions and explores basic mathematical operations with fractions, comparing fractions, and converting fractions into decimals or percents.
Recognize patterns in a series of shapes, numbers, or letters. After determining the pattern, the student fills in the missing pieces. Three levels of difficulty are available.
Introduces students to fractions and explores basic mathematical operations with fractions, comparing fractions, and converting fractions into decimals or percents.
This worksheet is for use with the Coloring Multiples in Pascal's Triangle activity (http://www.shodor.org/interactivate/activities/ColoringMultiples/).
This worksheet is for use with the lesson Finding Remainders in Pascal's Triangle (http://www.shodor.org/interactivate/lessons/FindingRemaindersinPascal/).
This worksheet is for use with the Coloring Remainders in Pascal's Triangle activity (http://www.shodor.org/interactivate/activities/ColoringRemainder/).
Test your fraction skills by answering questions. This quiz asks you to simplify fractions, convert fractions to decimals and percentages, and answer algebra questions involving fractions. Choose difficulty level, question types, and time. Fraction Quiz is one of the Interactivate assessment quizzes.
This worksheet is for use with the activity Coloring Remainders in Pascal's Triangle (http://www.shodor.org/interactivate/activities/ColoringRemainder/).
Run a simulation to generate results from running the Monty Hall for multiple trials. This is similar to the game show "Let's Make A Deal", where you choose one of N doors in hopes of finding a grand prize behind one of the doors. Parameters: Number of doors, number of trials, staying, or switching between the two remaining doors.
Simulate a game where "N" players roll two dice, and the lucky player has an advantage for reaching the finish. Parameters: the number of players, number of trials and length of the race.
Test your estimation skills by answering questions. This quiz asks you to estimate the answer to addition, multiplication, and percentage questions. Choose difficulty level, question types, and time. Estimator Quiz is one of the Interactivate assessment quizzes.
Introduces students to modular (clock) arithmetic and how modular arithmetic can be used to encode messages using simple shift, multiple and affine ciphers.
Mixtures allows exploration of percents through two piles of colored and uncolored chips. The user must decide how many chips to color to create the desired percentage of colored chips compared to the total pile. Mixtures is one of the Interactivate assessment explorers.
Create your own fractals by drawing a "line deformation rule" and stepping through the generation of a geometric fractal. Parameters: Grid type, number of bending points on the line.
Students work step-by-step through the generation of a different Hilbert-like Curve (a fractal made from deforming a line by bending it), allowing them to explore number patterns in sequences and geometric properties of fractals.
Step through the generation of a Hilbert Curve -- a fractal made from deforming a line by bending it, and explore number patterns in sequences and geometric properties of fractals.
Play a "Connect-Four" style game, earning a game piece each time you answer an estimation question correctly. This game asks the players to estimate the answer to addition, multiplication, and percentage questions. Choose difficulty level, question types, and time. Estimator Four is one of the Interactivate assessment games.
Practice estimation skills by determining the number of objects, the length of a line, or the area of a shape. Parameters: error tolerance of estimate. Estimator is one of the Interactivate assessment explorers.
Decode encrypted messages to determine the form for an affine cipher, and practice your reasoning and arithmetic skills. Input your guesses for the multiplier and constant. Caesar Cipher III is one of the Interactivate assessment explorers.
This worksheet is for use with the lesson Sets and the Venn Diagram Beginner (http://www.shodor.org/interactivate/lessons/SetsTheVennDiagramBeginner/).
Step through the generation of Sierpinski's Triangle -- a fractal made from subdividing a triangle into four smaller triangles and cutting the middle one out. Explore number patterns in sequences and geometric properties of fractals.
Defines the notion of prisoners and escapees as they pertain to iterative functions. A prisoner ultimately changes to a constant while escapees iterate to infinity.
Encode and decode messages to determine the form for an affine cipher. Input a message to encode, then input your guesses for the constant and multiplier. Caesar Cipher II is one of the Interactivate assessment explorers.
Determine the value of a given fraction represented as a point on a number line. Then find a fraction whose value is a given fraction. Fraction Pointer is one of the Interactivate assessment explorers.
Learn about fractions between 0 and 1 by repeatedly deleting portions of a line segment, and also learn about properties of fractal objects. Parameter: fraction of the segment to be deleted each time.
Step through the generation of the Koch Snowflake -- a fractal made from deforming the sides of a triangle, and explore number patterns in sequences and geometric properties of fractals.
This worksheet is for use with the lesson Sets and the Venn Diagram Beginner (http://www.shodor.org/interactivate/lessons/SetsTheVennDiagramBeginner/).
Learn about estimation through modeling of a forest fire. This activity allows the user to burn a virtual forest, then estimate the number, the percent, or the fraction of trees burned. Fire Assessment is one of the Interactivate assessment explorers.
Determine the fractal dimensions of several line-deformation fractals. Input the scale factor and number of similar copies, and the dimension will be calculated. Fractal Dimensions is one of the Interactivate assessment explorers.
This lesson is designed to introduce students to the idea of a set and what it means to be a part of a set. Students will experiment with sets in conjunction with the Venn Diagram.
Step through the generation of Sierpinski's Carpet -- a fractal made from subdividing a square into nine smaller squares and cutting the middle one out. Explore number patterns in sequences and geometric properties of fractals.
Compare two sets of objects, using estimation to determine which is greater. Estimate a number of objects, the length of a line, or the area of a shape. Parameter: error tolerance. Comparison Estimator is one of the Interactivate assessment explorers.
Explore perimeter through rectangular and straight-line arrangements of tables, calculating the number of chairs needed to surround different arrangements. Tables and Chairs is one of the Interactivate assessment explorers.
Choose one of N doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal." Parameters: Number of doors, number of trials, staying or switching between the two remaining doors.
Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
Change the standard deviation of an automatically generated normal distribution to create a new histogram. Observe how well the histogram fits the curve, and how areas under the curve correspond to the number of trials. Parameters: standard deviation, number of trials, class intervals.
Create a game spinner with one to twelve sectors in order to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
Simulation of a coin toss allowing the user to input the number of flips. Toss results can be viewed as a list of individual outcomes, ratios, or table.
A more advanced version of Slope Slider, this activity allows the manipulation of the constants and coefficients in any function thereby encouraging the user to explore the effects on the graph of the function by changing those numbers.
Change the median and standard deviation of an automatically generated normal distribution to create a skewed distribution, allowing you to observe properties like what it means for the mean, median, and mode to be different. Parameters: median, standard deviation, number of trials, class intervals.
Run the classic game of life, learning about probabilities, chaos and simulation. This activity allows the user to run a randomly generated world or test out various patterns. This is a simple activity which runs directly in the Interactivate window.
Enter data and view the mean, median, variance, and standard deviation of the data set. Parameters: Number of observations, range for observations, which statistics to view, identifiers for the data.
Run the classic game of life, learning about probabilities, chaos and simulation. This activity allows the user to run a randomly generated world or test out various patterns. This is a very powerful activity with a wide range of options. It runs in a separate window.
Learn about sampling with and without replacement by randomly drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.
InteGreat! allows the user to visually explore the idea of integration through approximating the integral value with partitions. The user controls the number of partitions, the upper and lower limits, and the method used to estimate the integral.
Plot ordered pairs of numbers, either as a scatter plot or with the dots connected. Points are connected from right to left, rather than being connected in the order they are entered.
Choose one of three doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal." Parameters: Staying or switching between the two remaining doors.
Simulate a game where two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.
Test your algebra skills by answering questions. This quiz asks you to solve algebraic linear and quadratic equations of one variable. Choose difficulty level, question types, and time limit. Algebra Quiz is one of the Interactivate assessment quizzes.
This activity helps you understand how to balance an equation. You input the term and the operation. The activity uses that term and operates on both sides of the equation. It then displays the resulting equation. Equation Solver is one of the Interactivate assessment explorers.
Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.
Experiment with the outcome distribution for a roll of two dice by simulating a dice throwing game. Parameters: Which player wins with which total rolled.
This worksheet is for use with the Racing Game with One Die activity (http://www.shodor.org/interactivate/activities/RacingGameWithOneDie/) and/or the Racing Game with Two Dice activity (http://www.shodor.org/interactivate/activities/RacingGameWithTwoDie/).
Create a pie chart, adjusting the size of the divisions using your mouse or by entering values.
Parameters: Number of sections, size of sections, whether to use percents or fractions.