Students learn how to calculate both theoretical and experimental probability by rotating through a series of work stations.
Objectives
Upon completion of this lesson, students will:
be able to calculate both experimental and theoretical probabilities
display probabilities in both graphical and fraction form
Standards Addressed:
Student Prerequisites
Technological: Students must be able to:
perform basic mouse manipulations such as point, click and drag.
use a browser experimenting with the activities.
Teacher Preparation
Students will need:
enough stations so that each pair of students can be working at an individual station. (You may want to have multiples of each station because some stations take longer to complete than others.)
2 race boards and 4 race cars
8 dice
2 pieces of paper numbered 1- 12
10 square pieces of paper or 10 poker chips
an opaque bag
15 white marbles
5 red marbles
a spinner
3 index cards (a mole drawn on the reverse of one card)
2 pennies
a deck of playing cards
access to a browser
paper
pencil
Key Terms
experimental probability
The chances of something happening, based on repeated testing and observing results. It is the ratio of the number of times an event occurred to the number of times tested. For example, to find the experimental probability of winning a game, one must play the game many times, then divide the number of games won by the total number of games played
outcome
Any one of the possible results of an experiment
theoretical probability
The chances of events happening as determined by calculating results that would occur under ideal circumstances. For example, the theoretical probability of rolling a 4 on a four-sided die is 1/4 or 25%, because there is one chance in four to roll a 4, and under ideal circumstances one out of every four rolls would be a 4. Contrast with experimental probability
Focus and Review
Introduce the idea of probability through a discussion that they can relate to. Students may be familiar with winning prizes through cereal boxes or soda cans for instance.
Students will be able to calculate both experimental and theoretical probabilities as well as display probabilities in both graphical and fraction form.
Teacher Input
Work through an example work station with the students.
Fill out the appropriate section on the with the class.
Explain the procedures to be followed at each station: Penny Flip
Write whether you think the coin is more likely to land on heads or tails
and why.
Calculate the theoretical probability.
There should be 2 pennies at the station. Each person should flip the penny and record the number of times it lands on heads and the number of times it lands on tails.
Make a graph representing the results you obtained from the penny flip.
Each student should number a piece of paper 2-12 and place 10 chips or paper squares on 10 numbers. The pieces of paper do not need to be placed on
different numbers.
Players roll the dice and the highest roll goes first.
Player 1: roll the dice, calculate your sum, and record this number on your data sheet. If you have a marker on that number, remove it.
Player 2: roll the dice, calculate your sum, and record the number on your data sheet. If you have a marker on that number remove it.
The first player to remove all of his/her markers wins.
You may also want to have a computer station set up for the students to work with several probability applets that model some of the activities at the various stations. Some appropriate applets are:
Have each group share the experimental data they collected from one experiment. Ask them if the experimental probability they calculated is the same as the theoretical probability.
Reinforce the concepts of theoretical verses experimental probability.
Compile the class' data for all the experiments and compare the individual group experimental results to the collective class results. The compiled class
results should be closer to the theoretical probability than most individual
group's results.
Discuss why this is so.
Discuss why computers might be helpful when working with probability experiments.