The following discussions and activities are designed to lead the students to practice their basic arithmetic skills by learning about clock arithmetic (aka modular arithmetic) and cryptography. The lesson can be done individually or in groups of any size. It is long, taking approximately 2 hours, but can be separated easily into two lessons.
Objectives
Upon completion of this lesson, students will:
be able to perform basic operations in modular (clock) arithmetic
be able to encode and decode messages using simple shift and affine ciphers
have practiced their multiplication, division, addition and subtraction skills
Standards Addressed:
Student Prerequisites
Arithmetic: Student must be able to:
perform integer and rational arithmetic, including multiplicative inverses
Algebraic: Students must be able to:
work with simple algebraic expressions
Technological: Students must be able to:
perform basic mouse manipulations such as point, click and drag
use a browser for experimenting with the activities
Teacher Preparation
Students will need:
Access to a browser
Pencil and paper
Copies of supplemental materials for the activities:
Affine ciphers use linear functions to scramble the letters of secret messages
cipher
Ciphers are codes for writing secret messages. Two simple types are shift ciphers and affine ciphers
factor
Any of the numbers or symbols in mathematics that when multiplied together form a product. For example, 3 is a factor of 12, because 3 can be multiplied by 4 to give 12. Similarly, 5 is a factor of 20, because 5 times 4 is 20
modular arithmetic
A method for finding remainders where all the possible numbers (the numbers less than the divisor) are put in a circle, and then by counting around the circle the number of times of the number being divided, the remainder will be the final number landed on
multiples
The product of multiplying a number by a whole number. For example, multiples of 5 are 10, 15, 20, or any number that can be evenly divided by 5
remainders
After dividing one number by another, if any amount is left that does not divide evenly, that amount is called the remainder. For example, when 8 is divided by 3, three goes in to eight twice (making 6), and the remainder is 2. When dividing 9 by 3, there is no remainder, because 3 goes in to 9 exactly 3 times, with nothing left over
Focus and Review
Remind students what has been learned in previous lessons that will be pertinent to this lesson and/or have them begin to think about the words and ideas of this lesson:
Ask students what multiples are. If needed, use the discussion on multiples.
Next, ask students what remainders are. The discussion on remainders is available to help.
Objectives
Let the students know what it is they will be doing and learning today. Say something like this:
Today's class is about clock arithmetic -- also called modular arithmetic -- and cryptography -- which is a method of creating secret messages. Your knowledge of multiples and remainders will be useful when coding and decoding messages.
We are going to use the computers to learn about modular arithmetic and cryptography, but please do not turn your computers on or go to this page until I ask you to. I want to show you a little about these ideas first.
Teacher Input
You may choose to lead the students in a short discussion on the relationship between clocks and modular arithmetic.
Explain to the students how to do the assignment. You should model or demonstrate it for the students, especially if they are not familiar with how to use our computer applets.
Open your browser to the Clock activity in order to demonstrate it to the students.
Show students how to change the numbers on the clock.
Give students another phrase to code. Some examples: "Nothing ventured, nothing gained," or "Go for the gold," or "Take me out to the ball game."
Have students trade their codes and their values for A and B with another student in the class to practice solving.
Guided Practice
Give students additional practice, this time with the Caesar Cipher II activity. This is an excellent way to practice students' reasoning skills, since there are naive ways to play this (run phrases through) and systematic ways of playing this (run a few single letters through).
As a final activity, have students compete in teams using the Caesar Cipher III activity. Students should be told that the phrases all come from children's nursery rhymes. The first team that decodes its phrase, finding the multiplier and constant correctly, wins.