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Racing Game with One Die
Place in mathematics curriculum:
This activity can be used to:
This activity allows the user to play a game in which two players move towards the finish line based on the roll of a six-sided die. This activity would work well in mixed ability groups of two or three for about twenty minutes if you use the
exploration questions and ten to fifteen minutes otherwise.
Preparations for this activity:
- give implicit directions on what they are to do. For example "Today we are going to play the racing game. We are going to try to determine the likelihood of the cars winning if they advance when certain numbers are rolled. I want you to figure out how often the red car wins when he advances on one number, two numbers,..., all six numbers on the die..."
- answer the question "What is the cumulative stats button for?"
- discuss experimental probability and theoretical probability.