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Dice Table
Place in mathematics curriculum:
This activity can be used to:
- practice students' fraction, decimal and percent manipulation skills
- introduce the notions of chance and probability
- motivate the notion of random numbers
- motivate ideas from combinatorics
This activity allows the user to calculate the probability of each number (2-12) appearing when two dice are rolled. This activity would work well in same ability groups of two to four for about twenty to twenty-five minutes if you use the
exploration questions and ten minutes otherwise.
Preparations for this activity:
- permit calculators or stop the whining about not having calculators quickly and permanently
- answer the question "How do I change a fraction to a decimal?"
- discuss ways to convert from fractions to decimal to percentages and back.