# Probability and Geometry (elementary)

Shodor > Interactivate > Lessons > Probability and Geometry (elementary)

### Objectives

Upon completion of this lesson, students will:

• have practiced calculating probability
• understand how geometry can help solve probability problems

### Student Prerequisites

• Technological: Students must be able to:
• perform basic mouse manipulations such as point, click and drag
• use a browser for experimenting with the activities
• Geometry: Students must be able to:
• understand the basics of angles
• Arithmetic: Students must be able to:
• work with fractions
• understand the relationship between fractions and percentages

### Teacher Preparation

• Pencil and paper
• The Spinner Game and the Adjustable Spinner Game require either computer access or a set of materials for building spinners for each group of students.

### Key Terms

 estimate The best guess arrived at after considering all the information given in a problem probability The measure of how likely it is for an event to occur. The probability of an event is always a number between zero and 100%. The meaning (interpretation) of probability is the subject of theories of probability. However, any rule for assigning probabilities to events has to satisfy the axioms of probability

### Lesson Outline

1. Focus and Review

Remind students what has been learned in previous lessons that will be pertinent to this lesson and/or have them begin to think about the words and ideas of this lesson:

• Who has ever watched the game wheel of fortune?
• Have you ever noticed when they put the \$10,000 space on the wheel it is significantly smaller than the rest of the spaces?
• Do you think size of the space affects whether or not you will land on the space?

2. Objectives

Let the students know what it is they will be doing and learning today. Say something like this:

• Today, class, we are going to begin learning about probability and its relationship to geometry.

3. Teacher Input

4. Guided Practice

• Open the Spinner Game in your browser and explain how to work the applet.
• Ask students which color you're more likely to spin.
• Ask students how you could make one color more likely.
• Open the Adjustable Spinner in your browser and explain how to work the applet.

5. Independent Practice

6. Closure

• Discuss what the students discovered through the exploration questions.
• Ask students how this applies to dice.

### Alternate Outline

If only one computer is available, this lesson can be rearranged in the following ways:

• Have students construct spinners with different sized sections out of several different materials, and then compare the results they obtain. Which materials or designs produce spinners that produce more truly "random" results? Compare the results of many spins with these spinners with the computer-generated results from the Spinner Game and the Adjustable Spinner Game to show students the advantage of using a computer model to produce accurate results.
• Give extra time with the applets for students who are having trouble understanding.

### Suggested Follow-Up

Advanced students might follow-up this lesson with the Probability and Geometry Lesson.  