Enter a set of data points, then derive a function to fit those points. Manipulate the function on a coordinate plane using slider bars. Learn how each constant and coefficient affects the resulting graph.
Review the properties of functions by looking at ten different curves and deciding whether or not they meet the criteria for a graph of a function. This activity simply displays the curves - it does not quiz the user.
Give input to the Whole Number Cruncher and try to guess what it did from the output it generates. This activity only generates multiplication and addition functions to avoid outputting any negative numbers. Whole Number Cruncher is one of the Interactivate assessment explorers.
Similar to the original "Function Machine" but lists input and output in a table and will not let the user attempt to guess the rule without having at least two data points. Number Cruncher is one of the Interactivate assessment explorers.
Students investigate linear functions with positive slopes by trying to guess the slope and intercept from inputs and outputs. Positive Linear Function Machine is one of the Interactivate assessment explorers.
Learn about the vertical line test for functions by trying to connect points in the plane to build a function. When you have connected all of the points, you will be told if your graph is a valid graph of a function. Vertical Line Test is one of the Interactivate assessment explorers.
Students investigate linear functions by trying to guess the slope and intercept from inputs and outputs. Linear Function Machine is one of the Interactivate assessment explorers.
This activity allows the user to find the volume and surface area of various functions as they are rotated around axes. This applet can be used to practice finding integrals using the disk and washer methods of calculating volume.
Students investigate very simple functions by trying to guess the algebraic form from inputs and outputs. Function Machine is one of the Interactivate assessment explorers.
Similar to other "flyers", Slope Slider uses slider bars to explore the effect of the multiplier and constant on a linear function of the form f(x)=mx+b. Explore the relationship between slope and intercept in the Cartesian coordinate system.
Students create linear inequalities and systems of linear inequalities on a coordinate plane. This is like a graphing calculator with advanced viewing options.
Manipulate different types of conic section equations on a coordinate plane using slider bars. Learn how each constant and coefficient affects the resulting graph. Choose from vertical or horizontal parabola, circle, ellipse, and vertical or horizontal hyperbola.
InteGreat! allows the user to visually explore the idea of integration through approximating the integral value with partitions. The user controls the number of partitions, the upper and lower limits, and the method used to estimate the integral.
This activity allows the user to plot ordered pairs and parametric equations on the same coordinate plane. The applet is similar to GraphIt, but instead allows users to explore the parametric representation of a function.
Introduces students to arithmetic and geometric sequences. Students explore further through producing sequences by varying the starting number, multiplier, and add-on.
Decode encrypted messages to determine the form for an affine cipher, and practice your reasoning and arithmetic skills. Input your guesses for the multiplier and constant. Caesar Cipher III is one of the Interactivate assessment explorers.
This activity allows the user to explore the polar coordinate system. The applet is similar to GraphIt, but instead allows users to explore the representation of a function in the polar coordinate system.
Step through the generation of Sierpinski's Carpet -- a fractal made from subdividing a square into nine smaller squares and cutting the middle one out. Explore number patterns in sequences and geometric properties of fractals.
Step through the generation of Sierpinski's Triangle -- a fractal made from subdividing a triangle into four smaller triangles and cutting the middle one out. Explore number patterns in sequences and geometric properties of fractals.
Explore perimeter through rectangular and straight-line arrangements of tables, calculating the number of chairs needed to surround different arrangements. Tables and Chairs is one of the Interactivate assessment explorers.
Step through the tortoise and hare race, based on Zeno's paradox, to learn about the multiplication of fractions and about convergence of an infinite sequence of numbers.
Learn about number patterns in sequences and recursions by specifying a starting number, multiplier, and add-on. The numbers in the sequence are displayed on a graph, and they are also listed below the graph.
Functions like a real stopwatch, recording times that you choose. This stopwatch is accurate to the nearest tenth of a second. Parameters: Count up from 0 or count down from a set time.
Defines the notion of prisoners and escapees as they pertain to iterative functions. A prisoner ultimately changes to a constant while escapees iterate to infinity.
This applet allows the user to make observations about the relationship between speed and position and how both of these are affected by initial velocity and the incline on which the biker is traveling.
Students practice arithmetic skills. Can be tailored for practice of all types of single operation arithmetic ranging from simple addition to operations with integers and decimals.