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Graphics and Visualization 2009
Shodor > SUCCEED > Workshops > Archive > Graphics and Visualization 2009

During the first half of the class, the workshop students continued learning the basic functions of Blender, a 3D modeling program. Students downloaded a basic model of a table. Students learned to recolor and re-texture the table. They applied several different textures to several different portions of the table, in order to create a realistic model of a table. They then adjusted the light source and the manner in which the light reflected off of the table. Once they had finished adjusting the table, they learned to re-texture the wall and floor that surrounded the table. After they had finished applying textures to all the surfaces, and making adjustments to various properties as necessary, they rendered their tables. After the students rendered their tables, they watched a brief demonstration of some of Blender's more advanced features, such as its game engine. The game engine can be used to model objects falling, etc.

After the break, the students listened to a presentation concerning how to give effective presentations. Students learned to take the following into account: the people listening to the presentation, the content of the presentation, the layout of the room in which the presentation is being given, the tone of the presentation, and the place where the presentation is being delivered. After a brief discussion of presentation techniques, students broke into groups in order to begin brainstorming ideas for their group projects. The presentation skills that were discussed will be applied the group project presentations.