## ChemViz

### Lab Activities

Home

Z-Matrices

Z-Matrix Main Page

#### Students

• Introduction
• Objectives
• Procedure
• Questions
• Further Work
• References/Support Materials

#### Teachers

• Materials
• Standards
• First year chemistry curriculum concepts
• Second year chemistry curriculum concepts

Cartesian Converter Materials

• Z-matrix to Cartesian Converter
• Cartesian Converter Example
• Help Instructions for the Z-matrix to Cartesian Converter

• Overview
• Atomic Orbitals

Lab Activities

• Z-matrices
• Basis Sets
• Geometry Optimizations
• Ionization Energies

Support Materials

• Interactive Tools
• Glossary of Terms

• ChemViz
• Computational Chemistry
• SUCCEED's Computational Chemistry

Developers' Tools

• What's New?
• Discussion Board
• Team Members
• Email the Group

• Contact Webmaster

• ## Key Points

By now you should be familiar with the diagram below.

As you may recall, there are two main decisions that you, the scientist, must make before submitting input files to computational chemistry programs. You must decide on the geometry of the molecule and on a starting set of mathematics and approximations known as the basis sets. Today we are going to deal with the first, the molecular geometry.

Every molecule has multiple geometries. Choosing the correct molecular equilibrium geometry is very important when carrying out computational studies. This is because the energy of a molecule depends on its geometry. Even small changes in the structure can lead to drastic changes in total energy.

The geometry of a molecule can be described using one of three different methods. The first is by using cartesian coordinates. Using the x-y-z coordinate system, the scientist must identify the coordinates for each atom in the molecule. However, this method is only efficient for small molecules.

The second method uses a molecular editor or graphical user interface (GUI). These are computer programs which allow you to construct various molecules. The program then automatically calculates the geometry of the molecule. GUIs work well for larger molecules.

The third method is called a Z-Matrix. The Z-Matrix is a simple, but rough, geometrical approximation. It works by identifying each atom in a molecule by a bond distance, bond angle and dihedral angle in relation to other atoms in the molecule. Z-Matrices work well for large molecules because the Z-Matrix can be easily converted to cartesian coordinates using Shodor's Z-Matrix Conversion Tool.

A dihedral angle is formed from four atoms, and helps to define the dimensionality of the molecule.

### Building a Z-Matrix:

When constructing a Z-matrix, you should follow these steps:

1. Draw the molecule.
2. Assign one atom to be #1.
3. From the first atom, assign all other atoms a sequential number. When assigning atoms, you must be careful to assign them in an order that is easy to use. This will become clearer as you experiment with different molecules.
4. Starting with atom #1, list the atoms you numbered, in order, down your paper, one right under the other.
5. Place the atom designated as #1 at the origin of your coordinate system. The first atom does not have any defining measurements since it is at the origin.
6. To identify the second atom, you must only define its bond length to the first atom. Use the reference charts given.
7. For the third atom, you must define a bond length to atom #1 and a bond angle between atom #3 and atoms #1 and #2. (Bond angles are the angles between three atoms.)
8. Remember that you can only use previously defined atoms when defining your current atom. This means that you can not reference atom #7 when defining atom #5.
9. To identify atom #4 and all other atoms, you must include a bond length, bond angle and a dihedral angle. (Dihedral angles are the angles between an atom and the plane created by three other atoms.) This is done by using neighboring atoms to the atom you are describing. Again, the reference charts are helpful in locating bond lengths and angles.

### Practice Examples:

Water Molecule

### Converting Z-Matrices to Cartesian Coordinates:

As we mentioned above, a z-matrix is used as input for computer programs which convert the information into cartesian coordinates. You will need to understand how to input the z-matrix into one of these programs in order to get your cartesian coordinates for other calculations.

We will be using a program created for ChemViz users. The program can be found on the internet at http://www.shodor.org/chemviz/babel/html.

Developed by
The Shodor Education Foundation, Inc.
in cooperation with the
National Center for Supercomputing Applications