
![]() ASL | How Do I Use This Activity? |
![]() ASL | This Java applet requires a Java-capable browser. If you don't see the applet Java may not be functional in your browser or on your machine. |
![]() ASL | Controls and OutputThe "Start Simulation" button on the top-left of the applet begins animating the interactions between the different elements (rabbits, wolves, and the grass) of the grid. It becomes the "Pause Simulation" button when pressed. There is also a "Step Simulation" button in the top-center of the applet that allows you to see the simulation step by step.
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![]() ASL | The "Pause Simulation" button allows you to pause the simulation and look at the current state of the grid. It becomes the "Resume Simulation" button when pressed.
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![]() ASL | The "Resume Simulation" button allows you to resume the simulation after it has been paused. It becomes the "Pause Simulation" button when pressed.
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![]() ASL | The "Reset Simulation" button sets up a new simulation based on the current parameters.
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![]() ASL | The "Forest Size" menu allows you to select the size of the forest.
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![]() ASL | The "Speed" scroll bar allows you to speed up and slow down the rate at which the applets displays the simulation.
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![]() ASL | The "Forest Border" menu allows you to choose between toroid and island. Toroid allows the rabbits to move off the screen on one edge and wind up on the opposite edge of the forest. Island does not allow them to move this way.
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![]() ASL | The "View Population Graph" button opens a window that displays a graph of the number of rabbits, wolves, and grass per iteration.
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![]() ASL | In the Population Graph window, the "Display Tabular Data" button allows you to see the numbers for the last 250 iterations.
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![]() ASL | The "View Cumulative Stats" button allows you to view the population statistics for the current stage of the simulation.
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![]() ASL | The "View/Modify Parameters" button opens a window that allows you to modify various settings of the simulation.
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![]() ASL | The "View Simulation Key" button opens a window that displays a legend for the grid.
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![]() ASL | The general rules of this applet are: Two rabbits cannot occupy the same section of grass. Two wolves cannot occupy the same section of grass. |
![]() ASL | Each rabbit can only eat grass when he has not reached his maximum food capacity. (The maximum food capacity can be modified). |
![]() ASL | A wolf will not eat another rabbit if eating that rabbit will make him surpass his maximum food capacity. (The maximum food capacity can be modified). |
![]() ASL | Rabbits and wolves can only reproduce when they reach a certain age and have a sufficient amount of food. (The age of reproduction and amount of food required to reproduce can be modified). A rabbit cannot reproduce if there is a wolf around her. |
![]() ASL | Rabbits and wolves can only move up, down, left, or right one space at a time. |
![]() ASL | Rabbits and wolves die if they get too old or if there is insufficient food. (Maximum age can be modified). |
![]() ASL | The grass growth rate is 1. (This growth rate can be modified). |
![]() ASL | The rules for the births and deaths of rabbits and wolves are a bit more detailed. Let's begin with rabbits which have the following (adjustable) default parameters:
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![]() ASL | Using this information, along with the general rules, the computer will determine where each rabbit will move, and whether it will live, die, or reproduce during each stage. |
![]() ASL | Wolves have the following (adjustable) default parameters:
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![]() ASL | Using this information, along with the general rules, the computer will determine where each wolf will move, and whether it will live, die, or reproduce during each stage. |
Developed by
The Shodor Education Foundation, Inc.
Copyright © 2002 by The Shodor Education Foundation, Inc
This project is supported, in part, by the National Science Foundation
Opinions expressed are those of the authors and not necessarily
those of the National Science Foundation.