The morning started off with Dr. Panoff. He started out by going over the list of presentations that were scheduled for the next day. After learning a bit about each model, Dr. Panoff encouraged the students to discuss how to make their models relate to science in someway, because Shodor is a national resource for computational science education. He took the fishman model (which will be described later), and explained how it can be an analogy for t-cells attacking viruses. Next, he discussed with the students how mathematics can affect real life decisions and situations. For example, he talked about how a batting average not only determines how accurate the batter is, but how it will affect the decision of somebody who is considering signing that batter to their team. Afterwards, Cameron took over and started teaching a lesson about presentation skills. He went over what to do, such as: be professional, do not read off the screen, get straight to the point, be loud and clear, practice good body language, and find the pace of the audience. He also went over the "not to dos", like: don't slouch, make the text on the screen clear and readable, do not make the background too flashy, etc. After that, the students got to work on their projects. There were some very interesting ideas for projects. One of them was called "shot down". Ships sail from side to side on top of water. There is a target gun at bottom of ocean. The user controls the gun and targets the ships. Another model was called "fishman" (as mentioned earlier) where a user-controlled fish has to eat plankton while eluding sharks. To win, the fish must eat all the plankton without being eaten by the sharks. After some time, Alexandra and Gavin took one group at a time to practice for their big presentation. They tested each presentation on the projector, and managed to work out all of the bugs. Each group received feedback on how to make their presentation better and how to capture their audiences' attention.