Activity: Students run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Forest density, wind direction, size of forest.

Activity: Simulate a game where two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.

Activity: Simulate a game where "N" players roll two dice, and the lucky player has an advantage for reaching the finish. Parameters: the number of players, number of trials and length of the race.