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Mean, Median, Mode and Range


Shodor > Interactivate > Textbooks > Mathematics in Context Grade 6 > Mean, Median, Mode and Range

Mathematics in Context Grade 6
Dealing With Data
Mean, Median, Mode and Range
Calculating...
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Activity: Students run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Forest density, wind direction, size of forest.

Activity: Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Activity: Sort colored shapes into a bar graph. Practice sorting by shape or by color. Appropriate for elementary grades. Bar Graph Sorter is one of the Interactivate assessment explorers.

Activity: Students can create box plots for either built-in or user-specified data as well as experiment with outliers. User may choose to use or not use the median for calculation of interquartile range.

Activity: Enter a set of data points, then derive a function to fit those points. Manipulate the function on a coordinate plane using slider bars. Learn how each constant and coefficient affects the resulting graph.

Activity: A more advanced version of Slope Slider, this activity allows the manipulation of the constants and coefficients in any function thereby encouraging the user to explore the effects on the graph of the function by changing those numbers.

Activity: Create graphs of functions and sets of ordered pairs on the same coordinate plane. This is like a graphing calculator with advanced viewing options.

Activity: View histograms for built-in or user-specified data. Experiment with how the size of the class intervals influences the appearance of the histogram. Parameters: Data sets, class sizes.

Activity: Review the properties of functions by looking at ten different curves and deciding whether or not they meet the criteria for a graph of a function. This activity simply displays the curves - it does not quiz the user.

Activity: Experiment with a simple ecosystem consisting of grass, rabbits, and wolves, learning about probabilities, chaos, and simulation.

Activity: Create a game spinner with one to twelve sectors in order to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.

Activity: Functions like a real stopwatch, recording times that you choose. This stopwatch is accurate to the nearest tenth of a second. Parameters: Count up from 0 or count down from a set time.

Activity: Enter two complex numbers (z and c) as ordered pairs of real numbers, then click a button to iterate step by step. The iterates are graphed in the x-y plane and printed out in table form. This is an introduction to the idea of prisoners/escapees in iterated functions and the calculation of fractal Julia sets.

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