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Shodor > Interactivate > Standards > Alaska Performance Standards: Grade 6 > Aligned Resources

Alaska Performance Standards
Grade 6
Geometry:
The student demonstrates conceptual understanding of similarity, congruence, symmetry, or transformations of shapes.
Calculating...
Lesson  (...)
Lesson: Introduces students to acute, obtuse, and right angles as well as relationships between angles formed by parallel lines crossed by a transversal.

Lesson: Students learn about classifying angles by their measure and in relation to angles formed by two lines crossed by a transversal.

Lesson: Explores lines, planes, angles, and polygons in tessellations.

Lesson: Outlines the approach to building fractals by cutting out portions of plane figures.

Lesson: Introduces students to the idea of finding number patterns in the generation of several different types of fractals.

Lesson: Examines plane symmetry.

Lesson: Introduces all of the 2 variable function and prisoner/escapee notions necessary to understand the Mandelbrot set.

Lesson: Introduces students to concepts of transformations.

Lesson: Explore the mathematical nature of art and tilings and looks at the role of math in nature and our culture.

Activity  (...)
Activity: Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, revolving around any line (which yields a 3-D image), rotations about any point, and translations in any direction.

Activity: Practice your knowledge of acute, obtuse, and alternate angles. Also, practice relationships between angles - vertical, adjacent, alternate, same-side, and corresponding. Angles is one of the Interactivate assessment explorers.

Activity: Students work step-by-step through the generation of a different Hilbert-like Curve (a fractal made from deforming a line by bending it), allowing them to explore number patterns in sequences and geometric properties of fractals.

Activity: Create your own fractals by drawing a "line deformation rule" and stepping through the generation of a geometric fractal. Parameters: Grid type, number of bending points on the line.

Activity: Build a "floor tile" by dragging the corners of a quadrilateral. Learn about tessellation of quadrilateral figures when the shape you built is tiled over an area.

Activity: Generate complicated geometric fractals by specifying starting polygon and scale factor.

Activity: Step through the generation of a Hilbert Curve -- a fractal made from deforming a line by bending it, and explore number patterns in sequences and geometric properties of fractals.

Activity: Enter a complex value for "c" in the form of an ordered pair of real numbers. The applet draws the fractal Julia set for that seed value.

Activity: Step through the generation of the Koch Snowflake -- a fractal made from deforming the sides of a triangle, and explore number patterns in sequences and geometric properties of fractals.

Activity: Step through the generation of Sierpinski's Carpet -- a fractal made from subdividing a square into nine smaller squares and cutting the middle one out. Explore number patterns in sequences and geometric properties of fractals.

Activity: Step through the generation of Sierpinski's Triangle -- a fractal made from subdividing a triangle into four smaller triangles and cutting the middle one out. Explore number patterns in sequences and geometric properties of fractals.

Activity: Create a tessellation by deforming a triangle, rectangle or hexagon to form a polygon that tiles the plane. Corners of the polygons may be dragged, and corresponding edges of the polygons may be dragged. Parameters: Colors, starting polygon.

Activity: Play the Chaos Game by experimenting with probabilities. Learn about an apparently random process with a not-so-random, geometric fractal result.

Activity: Explore fractals by investigating the relationships between the Mandelbrot set and Julia sets.

Activity: Explore the world of translations, reflections, and rotations in the Cartesian coordinate system by transforming squares, triangles and parallelograms. Parameters: Shape, x or y translation, x or y reflection, angle of rotation.

Activity: Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, rotations about any point, and translations in any direction. Parameters: Shape, x or y translation, x or y reflection, angle of rotation

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