10 items total
 
Organization: Virginia Standards of Learning
Grade Band: 8th Grade
Standard Goal: Probability and Statistics
 No expectation given for this objective. 
Ideas that Lead to Probability Lesson: Introduces students to concepts used which lead to probability.
Probability and Geometry Lesson: Students learn about how probability can be represented using geometry.
Introduction to the Concept of Probability Lesson: Introduces students to simple probability concepts.
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Advanced Monty Hall
Activity: Choose one of N doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal" thereby exploring the unexpected probabilities resulting from this experiment. Parameters: Number of doors, number of trials, staying or switching between the two remaining doors.
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Crazy Choices Game
Activity: Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.
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Dice Table
Activity: Experiment with the outcome distribution for a roll of two dice by simulating a dice throwing game. Parameters: Which player wins with which total rolled.
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Life
Activity: Run the classic game of life, learning about probabilities, chaos and simulation. This activity allows the user to run a randomly generated world or test out various patterns. This is a very powerful activity with a wide range of options. It runs in a separate window.
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Racing Game with One Die
Activity: Experiment with probability and "fairness" with this simulation where two players each roll a die, and the lucky player moves one step towards the finish. Parameters: what rolls win and how many steps to the finish line.
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Racing Game with Two Dice
Activity: Experiment with probability and "fairness" with this simulation where "N" players roll two dice, and the lucky player moves one step toward the finish on each roll. Parameters: the number of players, number of trials, and length of the race.
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Spinner
Activity: Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
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