29 items total
 
Organization: National Council of Teachers of Mathematics
Grade Band: Grades 3 - 5
Standard Goal: Data Analysis and Probability
 describe events as likely or unlikely and discuss the degree of likelihood using such words as certain, equally likely, and impossible 
Probability: Playing with Fire Lesson: Students use probability to determine how likely it is for each tree in a small simulated forest to catch on fire.
Probability Lesson: Students learn about probability by predicting the outcome of planned experiments and playing racing games.
Probability and Geometry Lesson: Students learn about how probability can be represented using geometry.
Introduction to the Concept of Probability Lesson: Introduces students to simple probability concepts.
Misleading Graphs Lesson: This lesson will challenge students to think creatively by having them design and build water balloon catchers from random scrap materials, while requiring them to take into consideration a multitude of variables. Students will then construct at least two bar graphs to be used in a commercial advocating the purchase of their group's catcher.
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Adjustable Spinner
Activity: Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
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Crazy Choices Game
Activity: Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.
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Racing Game with One Die
Activity: Experiment with probability and "fairness" with this simulation where two players each roll a die, and the lucky player moves one step towards the finish. Parameters: what rolls win and how many steps to the finish line.
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Spinner
Activity: Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
 predict the probability of outcomes of simple experiments and test the predictions 
Probability: Playing with Fire Lesson: Students use probability to determine how likely it is for each tree in a small simulated forest to catch on fire.
Probability Lesson: Students learn about probability by predicting the outcome of planned experiments and playing racing games.
Ideas that Lead to Probability Lesson: Introduces students to concepts used which lead to probability.
Probability and Geometry Lesson: Students learn about how probability can be represented using geometry.
Introduction to the Concept of Probability Lesson: Introduces students to simple probability concepts.
Misleading Graphs Lesson: This lesson will challenge students to think creatively by having them design and build water balloon catchers from random scrap materials, while requiring them to take into consideration a multitude of variables. Students will then construct at least two bar graphs to be used in a commercial advocating the purchase of their group's catcher.
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A Better Fire!!
Activity: Students run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Forest density, wind direction, size of forest.
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Adjustable Spinner
Activity: Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
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Crazy Choices Game
Activity: Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.
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Dice Table
Activity: Experiment with the outcome distribution for a roll of two dice by simulating a dice throwing game. Parameters: Which player wins with which total rolled.
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Spinner
Activity: Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
 understand that the measure of the likelihood of an event can be represented by a number from 0 to 1 
Probability: Playing with Fire Lesson: Students use probability to determine how likely it is for each tree in a small simulated forest to catch on fire.
Probability Lesson: Students learn about probability by predicting the outcome of planned experiments and playing racing games.
Ideas that Lead to Probability Lesson: Introduces students to concepts used which lead to probability.
Playing with Probability Lesson:
Probability Lesson: Students learn about probability by predicting the outcome of planned experiments and playing racing games.
Introduction to the Concept of Probability Lesson: Introduces students to simple probability concepts.
thumbnail
Adjustable Spinner
Activity: Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
thumbnail
Crazy Choices Game
Activity: Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.
thumbnail
Spinner
Activity: Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
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