|
|
|
|
|
|
Organization: National Council of Teachers of Mathematics Grade Band: Grades 3 - 5 Standard Goal: Data Analysis and Probability
| Probability: Playing with Fire |
Lesson: Students use probability to determine how likely it is for each tree in a small simulated forest to catch on fire.
| | Probability |
Lesson: Students learn about probability by predicting the outcome of planned experiments and playing racing games.
| | Probability and Geometry |
Lesson: Students learn about how probability can be represented using geometry.
| | Introduction to the Concept of Probability |
Lesson: Introduces students to simple probability concepts.
| | Misleading Graphs |
Lesson: This lesson will challenge students to think creatively by having them design and build water balloon catchers from random scrap materials, while requiring them to take into consideration a multitude of variables. Students will then construct at least two bar graphs to be used in a commercial advocating the purchase of their group's catcher.
|  Adjustable Spinner |
Activity: Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
|  Crazy Choices Game |
Activity: Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.
|  Racing Game with One Die |
Activity: Experiment with probability and "fairness" with this simulation where two players each roll a die, and the lucky player moves one step towards the finish. Parameters: what rolls win and how many steps to the finish line.
|  Spinner |
Activity: Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
|
| Probability: Playing with Fire |
Lesson: Students use probability to determine how likely it is for each tree in a small simulated forest to catch on fire.
| | Probability |
Lesson: Students learn about probability by predicting the outcome of planned experiments and playing racing games.
| | Ideas that Lead to Probability |
Lesson: Introduces students to concepts used which lead to probability.
| | Probability and Geometry |
Lesson: Students learn about how probability can be represented using geometry.
| | Introduction to the Concept of Probability |
Lesson: Introduces students to simple probability concepts.
| | Misleading Graphs |
Lesson: This lesson will challenge students to think creatively by having them design and build water balloon catchers from random scrap materials, while requiring them to take into consideration a multitude of variables. Students will then construct at least two bar graphs to be used in a commercial advocating the purchase of their group's catcher.
|  A Better Fire!! |
Activity: Students run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Forest density, wind direction, size of forest.
|  Adjustable Spinner |
Activity: Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
|  Crazy Choices Game |
Activity: Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.
|  Dice Table |
Activity: Experiment with the outcome distribution for a roll of two dice by simulating a dice throwing game. Parameters: Which player wins with which total rolled.
|  Spinner |
Activity: Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
|
| Probability: Playing with Fire |
Lesson: Students use probability to determine how likely it is for each tree in a small simulated forest to catch on fire.
| | Probability |
Lesson: Students learn about probability by predicting the outcome of planned experiments and playing racing games.
| | Ideas that Lead to Probability |
Lesson: Introduces students to concepts used which lead to probability.
| | Playing with Probability |
Lesson:
| | Probability |
Lesson: Students learn about probability by predicting the outcome of planned experiments and playing racing games.
| | Introduction to the Concept of Probability |
Lesson: Introduces students to simple probability concepts.
|  Adjustable Spinner |
Activity: Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
|  Crazy Choices Game |
Activity: Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.
|  Spinner |
Activity: Create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
|
|
|
|
|
|
|
|