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Generalized Monty Hall
Place in mathematics curriculum:
- introduce the notions of chance and probability
- motivate the notion of conditional probability
- motivate the notion of random numbers
This activity allows the user to simulate the Monty Hall Game with up to 100 doors in which the user chooses a door, and then all but one door is opened to reveal a stinking pig. The player must then decide to stick with the original choice or change. This activity would work well in groups of two to four for about twenty to twenty-five minutes if you use the
exploration questions and five minutes otherwise.
Preparations for this activity:
- answer the question "What is Monty Hall?"
- discuss probability and conditional probability