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Life
Place in mathematics curriculum:
- demonstrate randomness
- motivate the ideas of chaos
- introduce the idea of order/patterns in chaos
This activity allows the user to simulate a game that imitates real life. This activity would work well in mixed ability groups of three to five for about forty-five to fifty minutes if you use the
exploration questions and fifteen to twenty minutes otherwise.
Preparations for this activity:
- answer the question "How can there be order in chaos; isn't that the opposite of the definition of chaos?"
- discuss the idea of chaos