| Activity Name | Activity Description |
|---|---|
| Racing Game with One Die | Two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line. |
| Racing Game with Two Dice | N players roll two dice, the lucky player moves one step to the finish, or everybody moves one step and the lucky player moves two steps to the finish. Parameters: the number of players, number of trials and length of the race. |
| Crazy Choices Game | Three players play games of chance using dice, cards, spinners or coin tosses, to compare theoretical and experimental probabilities. Parameters: Type of game for each player, number of trials. |
| Spinner | Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials. |
| Adjustable Spinner | Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials. |
| Two Colors Applet | Students choose between three boxes and choose one marble from the box to look at conditional probabilities. Parameters: Number of trials. |
| Marbles | Students learn about sampling with and without replacement by modeling drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule. |
| Simple Monty Hall | Students choose one of three doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal." Parameters: Staying or switching between the two remaining doors. |
| Generalized Monty Hall | Students run a simulation to mimic the simple monty hall activity with multiple trials. Parameters: Number of doors, number of trials, staying or switching between the two remaining doors. |
| Advanced Monty Hall | Students choose one of N doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal." Parameters: Number of doors, number of trials, staying or switching between the two remaining doors. |
| Dice Table | Students experiment with the outcome distribution for a roll of two dice by playing a dice throwing game. Parameters: Which player wins on which rolls. |
| Stock Exchange | Students learn about expected value and payoff for an event that will occur with a known probability, by playing a game in which the payoff is earnings from stocks. Parameters: Probability of receiving cash, cash amounts, number of trials. |
| Fire!! | Students run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Probability that a tree will burn. |
| Directable Fire!! | Students run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Probability that a tree will set fire to each of its eight neighbors. |
| A Better Fire!! | Students run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Forest density, wind direction, size of forest. |
| Rabbits and Wolves | Students experiment with a simple ecosystem consisting of grass, rabbits and wolves, learning about probabilities, chaos and simulation. |
| The Chaos Game | Students play the Chaos Game by experimenting with probabilities, and they learn about an apparently random process with a not-so-random, geometric fractal result. |
| Buffon's Needle | Students experiment with a simulation to get an approximation of Pi. |
| Lesson Name | Lesson Description |
|---|---|
| Ideas that Lead to Probability | introduction to concepts about probability |
| Introduction to the Concept of Probability | continues the introduction of concepts about probability |
| Probability and Geometry | considers the connections between geometry and probability |
| Conditional Probability and Probability of Simultaneous Events | introduces conditional probability and the probability of simultaneous events |
| Replacement and Probability | Extends the notion of conditional probability by discussing the effects of replacement on drawing multiple objects |
| From Probability to Combinatorics and Number Theory | looks at data structures and their applications to probability theory |
| Expected Value | introduces payoffs and expected value |
| Unexpected Answers | considers probability problems with unexpected and surprising answers |