Linear Function Machine Help

How Do I Use This Activity?

This activity allows the user to explore simple linear functions.

This Java applet requires a Java-capable browser. If you don't see the applet Java may not be functional in your browser or on your machine.

Controls and Output

As an example, we use function Y = X + 2

  • To find out what the machine will do with a number:
    • Type the number into the X= [____] space (in our example, number 5 is typed in):

    • Press the Enter button:

    • Observe the resulting number in the Y= [____] window (in our example, number 7 is the result):

    • You can input as many numbers as you need to find the rule

  • To check if you guessed the rule right, type numbers in the               Y = [___]*X + [___] spaces, and then press the Check formula button. You will see one of the two messages under the picture of the machine: either Correct answer! or Try again!
  • To set a new function machine (that is, a new rule), click once on the Set new function button:





Please direct questions and comments about this page to Interactivate@shodor.org
© Copyright 1997-2000 The Shodor Education Foundation, Inc.