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Function Machine Help
How Do I Use This Activity?
This activity allows the user to explore simple linear functions; the function is determined by looking for patterns in the outputs. The functions available for exploration in the function machine activity have one of the following forms:
y = x * a
y = x + a
y = x - a
where a can be any integer between -10 and 10.
Note that in this applet the variable y is used instead of the notation f(x).
This Java applet requires a Java-capable browser. If you don't see the applet Java may not be functional in your browser or on your machine.
Controls and Output
- To find out what the machine will do with a number:
- Type the number into the X= [____] space (in our example, number 5 is typed in)
- Press the Enter button:
- Observe the resulting number in the Y= [____] window (in our example, number 7 is the result):
- You can input as many numbers as you need to find the rule
- To check if you guessed the rule right, select an operation and type a number in the Y = X [?] [____] space, and then press the Check formula button:
- To select an operation, click on the selection sign
next to the question mark. You will see three operations (and a question mark):
- Click on the operation you want to select, and it will appear instead of the question mark (in our example, + is selected):
- Type the number that completes the rule in the space after the sign (in our example, 2 is typed):
- Click on the Check formula button:
- You will see one of the two messages under the picture of the machine: either Correct answer! or Try again!
- To set a new function machine (that is, a new rule), click once on the Set new function button:

Please direct questions and comments about this page to
Interactivate@shodor.org
© Copyright 1997-2000 The Shodor Education Foundation, Inc.
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