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(One Die)
A Survey of Mathematics Related Topics: Pg. 585, Example 1 This applet allows the user to simulate a race where the results are based on the roll of a die. The user can determine which player moves forward for a given roll, and can then experiment with the race by determining which player will win more often based on the rules that they specify. The rolling of a die is one example of probability. Each roll of the die gives you a one in six chance that a certain number will appear. Probability is just the expected value of what the outcome should be. If you run the applet a hundred times you will see that the probability you came up with (known as the experimental probability) will be close but not always exactly what you would expect, (known as the theoretical probability). Please direct questions and comments about this page to interactivate@shodor.org © Copyright 1997-2000 The Shodor Education Foundation, Inc. |