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Racing Game Help
How Do I Run This Applet?
This applet allows the user to simulate a race where the results are based on the roll of dice. The user can determine which player moves forward for a given roll, and can then experiment with the race by determining which player will win more often based on the rules that they specify.
This Java applet requires a Java-capable browser. If you don't see the
applet,
Java may not be functional in your browser or on your machine.
Controls and Output
- This activity contains several screens. The first screen you will see
is the Rules Screen. From this screen you can designate the player
who is "lucky" for each of the 11 scores (2-12) possible with two dice.
One player can be lucky on more than one score. You can also specify
that no player is lucky on a given score by choosing "None" from the list.
Note, however, that you must select at least one lucky player, or there
will be no racers.
- You can also specify what being lucky means by choosing Only lucky
player moves or Everybody moves one step, lucky player two from
the appropriate drop-down box. If you choose the first case, the lucky
player and only the lucky player each turn will move one space. If you
choose the second, everyone will move at least one space each turn, but
the lucky player will move two.
- In the space for How long do you want the race to be?, type
a number between 1 and 10. This is the number of steps between the start
and finish lines.
- When you have made all the changes to the rules you want, click
Start the Race
- This will take you to the Race Screen. You will see a graphic
representing the state of the race. The example image below shows a five
step-long race with four players. B is just two steps away from the finish
line.
- Click Roll the dice to make a move. A line at the bottom of
the screen tells you the results of the last roll. You will see the racers
move down their lanes as the game progresses. When a player gets to the
finish line, their lane is filled with "W!" to indicate that they have won.
- Click Change Rules to go back to the Rules Screen and
change the rules.
- Click Automatically Run to run the game many times. The computer
will run the game for as many times as you indicate in the space next to
the Automatically Run button, and display a Results Screen
with statistics on how many races each player won. From this screen you
can click Return to Race to go back to the Race
Screen or click on
Change Rules to go back to the Rules
Screen.

Please direct questions and comments about this project to
Interactivate@shodor.org
© Copyright 1997-2002
The Shodor Education Foundation, Inc.
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