|
Life Lite Help
How Do I Use This Activity?
This activity allows the user to simulate a game that imitates real life.
This Java applet requires a Java-capable browser. If you don't
see the applet Java may not be
functional in your browser or on your machine.
Controls and Output
- The Start button on the right side of the applet begins applying
the rules to the grid on the left. The button becomes the Stop button
after it has been pressed.
- The Stop button appears when the applet is applying the rules to
the grid on the left. When pressed, the cycle stops. The button becomes
the Start button after it has been pressed.
- The Step button causes the game to advance by one turn ONLY.
- The Clear button resets the entire grid to an empty population.
- The Random button pops up a window that allows you to enter a
decimal value between 0.00 and 1.00 to specify the percentage in which the
grid is filled.
- The Rules button pops up a window that shows the current rules for
the simulation, and allows you to modify them.
- The Stats button pops up a window that graphically displays
population statistics for the grid over the past 250 iterations.
- The Pointer Selection choice is below the Random button, and
it allows you to specify what pattern is applied to the grid when you click on
it. The default is a single pixel.
- The Boundary Selection choice is below the Pointer Selection
choice, and it specifies whether the grid will wrap around the sides (toroid),
or if it has walls up on all sides (island).

Please direct questions and comments about this project to
Interactivate@shodor.org
© Copyright 1997-2002
The Shodor Education Foundation, Inc.
|