Crazy Choices Help

How Do I Use This Activity?

This activity allows the user to run up to three different games of chance at once, allowing for comparison of experimental and theoretical probabilities.

This Java applet requires a Java-capable browser. If you don't see the applet Java may not be functional in your browser or on your machine.

Controls and Output

  • This applet lets you simulate playing up to three games of chance at once. The games are organized into three columns. You do not have to input values for all three games every time. If you do not set the probabilities for a game, the applet will ignore that game when it runs.

  • Two items at the top of the applet let you describe each of three games that can be simulated. You can choose the type of game: throwing a die, picking cards from a deck, spinning a spinner, flipping a coin, or another game. In the text boxes below the type of game, describe what wins. For example, if the game is flipping a coin, what wins could be "heads."

    Note: these boxes have NOTHING to do with the actual calculation! They are for you to record your notes about what is being simulated. In the next section, you yourself have to enter the correct theoretical probabilities based on your analysis.

  • Under Theoretical Probabilities, you must enter the probability as a fraction of winning each game you have described. For instance, if the game was flipping a coin with heads winning, you would expect to win one time for every two tries. So you would enter "1" in the upper box (numerator) and "2" in the lower box (denominator). Clicking the Show Decimal button will show you the value you have typed in as a decimal.

  • To simulate playing the game, click the Run button. Beside the run button, you can set the number of times (up to 10,000) you want the game to be run. If the Add runs to total box is checked, these runs will be added to the previous totals. If it is unchecked, previous runs will be cleared.

  • The results of playing the game are displayed in the Experimental Probabilities section.

  • The Clear Experimental Probabilities button erases all the data from previous runs of the game(s).





Please direct questions and comments about this project to Interactivate@shodor.org
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